By Ninian Frenguelli On Saturday, 14 May, 2022 an armed shooter entered a supermarket in Buffalo, New York, USA and shot and killed 10 people, wounding three more. The shooter live streamed the attack via the gaming-centric Twitch streaming service and left a manifesto to explain his beliefs. The 18-year-old attacker, Payton Gendron, wrote in…
Radicalisation
By Linda Schlegel Over the last two years, the potential nexus between gaming and extremism has received a lot of attention. Researchers, practitioners, policy-makers and international organisations such as the EU and the UN have all declared the topic to be a key area of concern. However, surprisingly little is known about how and why extremists…
This is part two of a two-part series. Read part I here [Ed.]. By Anne Speckhard And Molly Ellenberg In the summer of 2014, Khalifa got married to a Somali woman from Kenya whom he met online. She was studying medicine in Sudan before traveling to Syria. At the time of the interview in 2019, Khalifa…
This is part one of a two-part series. Read part II here [Ed.]. By Anne Speckhard And Molly Ellenberg Mohammed Khalifa, otherwise known as Abu Ridwan al-Kanadi, is a Canadian citizen now facing federal prosecution in the United States for his participation in ISIS, particularly for his role in the terrorist group’s media department. The New York…
By Carli Kulmar and Michael Jensen Even before extremist group activity in Australia’s 2021 anti-lockdown protests was exposed, concern about right-wing extremism in Australia was on the rise. ASIO and the US annual threat estimate have noted right-wing extremism in Australia is on an upward trend. Ideological extremism now makes up 40% of the ASIO caseload. Our research at the University…
By Jonathan Kenyon As society has embraced the Internet, opportunities for those wanting to use the online space for terrorist purposes have also grown, resulting in the spread of violent extremism and extremist ideologies within communities. Radicalisation is viewed as becoming increasingly covert, causing problems for security and intelligence services tasked with tackling this threat.…
By Suraj Lakhani There has been, especially of late, increasing concern over the misuse of video-games and associated (adjacent) platforms (e.g. Steam, Discord, Twitch, DLive) for the purposes of extremism and violent extremism. Across the European Union (and for that matter globally), policymakers, law enforcement, academics, and counter-extremism practitioners have started to engage more on…
Want to submit a blog post? Click here. By William Baldét You would be forgiven for thinking that the advent of Covid-19 and the accompanying lockdowns have led to the mass radicalization of our youth, consigned to cyberspace, and exposed to vast swathes of online terrorist propaganda. It’s true that cases of ‘self-radicalization’ in the…
By Dimitrios Kalantzis Less than 24 hours after John Earnest opened fire at a San Diego-area synagogue killing one person and injuring three others, the focus of the developing story shifted to his digital life. News outlets reported that Earnest “posted an anti-Jewish screed online about an hour before the attack” and “praised the suspects…
By Michael Hartinger and Daniela Pisoiu Radicalisation and recruitment to violent extremism and terrorism occur in various ways and a myriad of rhetorical and visual elements have been used to that extent, increasingly online. Gamification and actual video games have recently increased in relevance, as Islamist and right-wing groups have recognised their potential for attracting…