gamification

By Ben Lee Video games and right-wing extremism (RWE) seem inseparable. Multiple links have been documented between extreme-right violence and video-game cultures. These include the appearance of terrorist manifestos with references to video games, modifications to popular games to bring them into line with extreme-right values, the presence of extremists on gaming platforms, and a misogyny-laced controversy in video gaming that did…

By Michael Hartinger and Daniela Pisoiu Radicalisation and recruitment to violent extremism and terrorism occur in various ways and a myriad of rhetorical and visual elements have been used to that extent, increasingly online. Gamification and actual video games have recently increased in relevance, as Islamist and right-wing groups have recognised their potential for attracting…

By Linda Schlegel The ‘gamification of terror’ has received increased attention in the last years, especially in the aftermath of the right-wing extremist attacks in Christchurch, El Paso and Halle, which were livestreamed by the perpetrators akin to ‘Let’s Play’ streams found in the gaming scene. Previously, ISIS had made headlines, because it used not…