By Michael Hartinger and Daniela Pisoiu Radicalisation and recruitment to violent extremism and terrorism occur in various ways and a myriad of rhetorical and visual elements have been used to that extent, increasingly online. Gamification and actual video games have recently increased in relevance, as Islamist and right-wing groups have recognised their potential for attracting…
- Tag: DECOUNT
How Do Those Vulnerable to Terror Recruitment Respond to YouTube Counter-Narrative Videos?
By Anne Speckhard, Maha Ghazi and Molly Ellenberg YouTube, first online in 2005, was one of the earliest social media platforms used by terrorist organizations...Read
Only Playing: Extreme-Right Gamification
By Ben Lee Video games and right-wing extremism (RWE) seem inseparable. Multiple links have been documented between extreme-right violence and video-game cultures. These include...Read
What role does the Internet play in radicalisation and offending for convicted extremists?
By Jonathan Kenyon As society has embraced the Internet, opportunities for those wanting to use the online space for terrorist purposes have also grown,...Read
Seven Years of the VOX-Pol Blog: A Retrospective
By Isis Garrigos The VOX-Pol Blog was launched in October 2014 and has since become one of the most visited and shared features of...Read
The VOX-Pol Blog Turns Seven
The VOX-Pol Blog was launched in October 2014 and turned seven years old this month. To celebrate this, VOX-Pol has been tweeting the all-time...Read
Is It Just a Game? Exploring the Intersection Between (Violent) Extremism and Online Video-Gaming
By Suraj Lakhani There has been, especially of late, increasing concern over the misuse of video-games and associated (adjacent) platforms (e.g. Steam, Discord, Twitch,...Read