As one of the fastest growing entertainment sectors in the world, online video gaming has garnered far more attention of late – both positive and negative. In light of the exploitation of gaming and gaming-adjacent platforms by (violent) extremist actors and the gamification of violent extremism, there continues to be increasing concerns over threats of…
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EDL 2.0 and the Online Threat to Democracy
By Elizabeth Pearson In 2018 Twitter removed radical right activist turned self-styled ‘journalist’ Tommy Robinson from the platform. Five years later, he is back....
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Hamas Telegram in the Immediate Wake of Their 7 October Terrorist Attack(s): Part 2 – Propaganda content
By Sean McCafferty & Kamil Yilmaz This analysis is Part 2 of a two-part post. Both are based on data gathered between 7 October...
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Hamas Telegram in the Immediate Wake of Their 7 October Terrorist Attack(s): Part 1 – Activity Levels
By Sean McCafferty & Kamil Yilmaz On the morning of Saturday, 7 October 2023, a barrage of rockets targeted Israel from Gaza, followed by...
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Mothers And Militants: The Reproductive Politics of The Extreme-Right
By Simon a. Purdue Introduction Reproductive politics lie at the very heart of the gender ideology of the extreme-right. The ‘propagation of the race...
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Content Moderation Through Removal of Service: Content Delivery Networks and Extremist Websites
By Seán Looney Introduction Kiwifarms was an internet forum known for its active targeting and harassment of trans people. In August 2022, the forum set...
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Improving Your Counter-Terrorism Response: An Introduction to the Guide on the European Regulation on Addressing the Dissemination of Terrorist Content Online
By Sophia Rothut, Heidi Schulze, Diana Rieger, Catherine Bouko, Brigitte Naderer The European regulation on addressing the dissemination of terrorist content online (TCO Regulation)...
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